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Old May 03, 2007, 11:42 PM // 23:42   #1
Frost Gate Guardian
 
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Location: USA
Guild: Silver Chain [SLVR]
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Default New Profession: The Seigist

New Profession: The Seigest


Story/Background:
The first Seigist was trained in the early days before the first Guild War. Very high-ranked, trusted generals were trained. But, eventually the power got to their heads and they went insane, they attacked and killed everything in sight and took down all buildings in their way. Eventually they were killed, but with great wins come great losses; nearly 200 people lost their lives to the Seigists power. After the destruction the teachers of Seigist became illegal and were banned. But, over the years people found the seigist scrolls containing how to become a seigist and they started to popup every once in awhile. Nothing as bad as what happened before happened, but there were some minor outbreaks. Finally the government allowed the Seigist way and it was used to train special soldiers for the wars to come.

Skill and Boss Color:
-Dark Red

Followed God/ess/s:
-Balthazar

Racial Availability:
-Human, Norn, Charr, and Asuras


Health and Energy:
-Maximum Health 480.
-Maximum Energy 30.



Armor:

Headgear
-Helmets

-Starter Armor: AL 15
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60

Insignia:

Demolishers
Damage +15(While near a 1 Barricade/Fort)
Damage +15(While near 2 Barricades/Forts)
Damage +15(While near 3 or more Barricades/Forts)

Barricading
Barricades +50 health (while 1 barricade is in the area)
Barricades +50 health (while 2 barricades are in the area)
Barricades +50 health (while 3 or more barricades are in the area)

Fortification

Forts + 50 health (while 1 fort is in the area)
Forts + 50 health (while 2 forts are in the area)
Forts + 50 health (while 3 or more forts are in the area)

Weapon:

Sling
Earth Damage 11-22 (req.9 Sling Mastery)
Energy +10
Time of cast - 2 seconds
One-Handed

Catapult
Earth Damage 15 – 29 (req. 9 Demolition)
Damage + 5 if there’s an enemy fort/barricade in the area
Time of cast - 4 seconds
Two-Handed

Construction Hammer
Barricades/Forts +50 health
One/Off Handed


Premise:

The Seigist is a mid-range melee profession that attacks using a sling/catapult that it hangs over it’s back. The seigist specializes in destroying barricades and buildings quickly and without much effort. Since they would know how a build works and is made they would know how to make one them selves.

Barricades:
The Seigist can make they’re own barricades, but along with the defense he/she makes they also lose 10% maximum energy and can’t use that energy until the defense is destroyed or you get rid of it. The barricade will be a solid building that your allies and yourself can get into (just double-click the structure). Only ranged units can attack out of it and if you’re too far away you’ll have to get out. And melee allies can heal in there but not attack.

Forts:
The Seigist can also create forts. A fort acts as like a barricade, but smaller. Forts acts as a rest stop. A fort attacks enemies by itself and heals you if you’re in it. But, you cannot attack while inside and they are somewhat easy to destroy. Some forts have something called beacon which increase the sight in the area it is created; they also something called signals, a signal identifies if something is attacking your fort when you are gone. Forts also take 10% maximum energy.

Artillery:
Artillery is in the Demolition section. Artillery is a large machine that can both do damage to normal enemies and enemy barricades/forts. They can do a lot of damage to enemies, but you are unable to go inside of them and they don’t have a lot of health. Most artillery is moveable, but cannot move on its own, You have to pull it, just like you’d pick up an important item; so you can’t attack while pulling it. Also when pulling artillery your speed is brought down 66%. Some pieces of artillery cannot be moved, usually if they are elite of very strong.

Attributes:
Demolition {Primary}- Increases the strength and defenses of a barricade. Focuses on damaging enemies
Barricading – Creates barricades/forts and uses special barricade attacks
Fortification –Creates forts and uses special fort attacks
Sling Mastery – The better the attribute the higher chance you get for a critical while using a sling

Skills:

Skill Name-Energy Cost- Casting Time- Recharge Time

Demolition:

Explosions- 5 energy- none- 10 seconds
Deals 50 damage to target barricade/fort.

TNT- Elite skill- 15 energy- 2 seconds- 40 seconds
Destroy target barricade/fort. All nearby enemies take 100 – 320 damage.

Kamikaze- Elite Skill- 5 Energy-none- 60 seconds
You can target both and enemy or enemy barricade/fort. If you target a barricade/fort you touch it and you die and the barricade/fort is destroyed no matter the health. If you target an enemy you automatically kill it (when touched) and all nearby enemies take 50 – 250 damage.

Rubble- 15 energy- none- 25 seconds
For 10 seconds when target fort or barricade is destroyed, nearby creatures take 10...35(45) blunt damage. (System Crush)

Flame Cannon- 15 Energy- 5 seconds- 45 seconds
Artillery. Creates a piece of artillery with 30 – 70 health that is mid-ranged and launches arrows dealing 8 – 19 fire damage.

Lynching Tree- 15 energy- 3 seconds- 30 seconds
Create Lynching Tree at target foe’s location. All nearby foes take -1 - -4 health degeneration and move 40% slower.

Barricading

Base- 10 Energy- 5 seconds- 30 seconds
Barricade. Creates a barricade with 40 – 110 health.

Healing Zone-15 Energy- 7 seconds- 40 seconds
Creates a healing zone at target ally barricade. All allies within the healing zone gain +1 - +6 health regeneration.

Tower of Ages- Elite Barricade- 20 energy- 7 seconds- 75 seconds
Create Tower of Ages. For 15 – 60 seconds every 5 seconds master less monsters come out of it (Creatures can be controlled).

Tower of Wisdom- Elite Barricade- 20 energy- 7 seconds- 75 seconds
Create a Tower of Wisdom at your location. For 15 – 60 seconds all healing spells heal for +25 more then usual and all allies gain +2 health regeneration.

Fortification

Lair- 10 energy- 5 seconds- 30 seconds
Fort. Creates a Fort with 25 – 90 health

Watch Tower- 15 Energy- 5 seconds- 45 seconds
Create a fort with 30 – 100 health and a beacon. Deals 7 – 21 damage.

Undermine- 20 energy- 4 seconds- 50 seconds
Create a fort with 10 health at the location of target barricade, while the barricade is up foes can't damage the fort. When the fort is destroyed the barricade is also destroyed. (System Crush)

Ragnarock- 20 energy- 7 seconds- 60 seconds
Create a fort with 75 – 80 health. Ragnarock does 10 – 27 fire damage.

Sling Mastery

Crippling Swing- 5 Energy- none- 5 seconds
If this attack hits target foe is crippled for 3 – 14 seconds

Raged Swing- 5 Energy- none- 10 seconds
Deal an extra 15 – 65 damage on the next attack.

Pebbles- 10 energy-none- 15 seconds
Your next attack fires 4 - 16(20) projectiles which are divided over target foe and all adjacent, each projectile strikes for only 4 blunt damage. (System Crush)

Havoc- Elite attack- 15 Energy- 2 seconds- 15 seconds
If it hits this attack deals +5...18(22) damage, if it hits a barricade al foes in that barricade are expelled, knocked down and start burning for 4 seconds. (System Crush)

Head Shot- 10 energy- none- 20 seconds
The next attack makes the enemy run in circles for 1 – 7 seconds.

Thanks [M]agna_[C]arta for the format!

Last edited by funnyman100; May 21, 2007 at 09:31 PM // 21:31..
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Old May 04, 2007, 03:54 AM // 03:54   #2
Desert Nomad
 
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You're Welcome^^!
BTW the Color Brown has already been taken by Dervishes^^.
Might want to change that but it's you're Concept^^.
And I think Asuras should be part with the Race Availability cause they like creating stuff and they have great Innovation^^.

Last edited by [M]agna_[C]arta; May 04, 2007 at 03:56 AM // 03:56..
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Old May 04, 2007, 08:28 PM // 20:28   #3
Frost Gate Guardian
 
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Guild: Silver Chain [SLVR]
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Quote:
Originally Posted by [M]agna_[C]arta
You're Welcome^^!
BTW the Color Brown has already been taken by Dervishes^^.
Might want to change that but it's you're Concept^^.
And I think Asuras should be part with the Race Availability cause they like creating stuff and they have great Innovation^^.
okay, I'll change the color (thansk for telling me ) I can add asuras too.

I'll get more skills up, it's just that I didn't have the time, so I just made some examples
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Old May 06, 2007, 02:15 AM // 02:15   #4
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I like the sound of it alot, sounds like a great race that would actually seem asura-ly...but first thing that popped into my head about forts was "UW Farm..." Thats gonna be some serious farm help there....Whatever, it was great, sounds like a real original profession, think it would be great to see in the game!
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Old May 09, 2007, 01:26 AM // 01:26   #5
Frost Gate Guardian
 
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I'm working on the skills, but it would be nice to get some other people's ideas for some also
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Old May 09, 2007, 10:51 AM // 10:51   #6
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Quote:
The Seigist is a mid-range melee profession that attacks using a sling/catapult that it hangs over it’s back.
Mid-range melee?
And I dig the sling/catapult that is used for destoying buildings, in order to do so I imagine it uses rocks the size of water mellons or footballs, in which case it is logical to hang it over your back.
(By catapult you mean a small mechanical one right? Not the slingshot which is also called a catapult)
But:
Quote:
Sling
Earth Damage 11-22 (req.9 Demolition/Barricading/Fortification/Sling Mastery)
Energy +10
One-Handed
Does not seem that much of a building destructor, and one handed makes it seem as it is just a normal small sling.
Why does a piece of cloth with a rock in it give +10 energy?
What is the re-swing time?
(req.9 Demolition/Barricading/Fortification/Sling Mastery)
Wtf? why does the sling use atributes other than sling mastery?

Some skills to show off that destructive power mentioned in the story/lore
Rubble skill/hex spell/wate4
For 10 seconds when target fort or baricade is destroyed, nearby creatures take 10...35(45) blunt damage.(demolition)

Undermine Skill/Fort
Create a fort with 10 health at the location of target barricade, while the barricade is up foes can't damage the fort. When the fort is destroyed the baricade is also destroyed.(Fortification/Demolition)

Also you haven't done anything with the catapults mentioned in the suffix.
I think they could make a great artilery type weapon, longest range now is a bit beond your aggro circle(earshot).
Artilery would be like 50% more, or even double the aggro circle range.
Down side it's really slow, and should slow you down as GW can't attack while moving.
Just a sugestion, your class.

Pebbles seige weapon attack(works with a sling and other stuff that fires rocks)
Your next attack fires 4...16(20) projectiles which are devided over target foe and all adjascent, each projectile strikes for only 4 blunt damage.

Havoc elite seige seapon attack energy 15 activation 2 recharge 15
If it hits this attack deals +5...18(22) damage, if it hits a barricade al foes in that baricade are expelled, knocked down and start burning for 4 seconds.

Lastly I think they should follow not only Baltazar, the god of war may make a good patron for their destruction roles, but another god would perhaps better support them in their skills of building.

It is an interesting identety and a orriginal function, it will probably have impact(in more ways than one) keep working on it this one has good potential.

Last edited by System_Crush; May 09, 2007 at 03:19 PM // 15:19..
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Old May 10, 2007, 10:36 PM // 22:36   #7
Frost Gate Guardian
 
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I like the ideas!
My main idea with the sling/catapult was that the sling would be a singled handed thing that lauches like smaller rocks and usually does less damage and a catapult would be a small thing on his/her arm that would launch bigger things and do more damage, but take longer to attack with.
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Old May 12, 2007, 03:01 PM // 15:01   #8
Frost Gate Guardian
 
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there I have all the new skills up from System Crush and a few I made then I added artillery
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Old May 21, 2007, 10:45 PM // 22:45   #9
Frost Gate Guardian
 
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I added a few more skills
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